![]() ![]() There's no sense of progression, and even multiball falls flat in terms of generating any kind of frenzy. Indeed, "not that exciting" sums up the game as a whole. Gee, that's great, but where are the display mini-games? Very few are here, and they're not that exciting. Didn't we learn 10 years ago that at least two sets of flippers are necessary to maintain enough interaction to keep players interested?Īnother aspect of PPFJ being hyped is the color dot-matrix display. Two sets of drop targets, two ramps, some out-of-the-way bumpers, one spinner, and one set of flippers. you continue to shoot the same targets for points and combos. Here's a snippet of hype: "A revolutionary changing play field, where amazing steam-powered contraptions such as the Drill, Boat, Submarine and Balloon appear to change the gameplay." The key word here is APPEAR. None of this really matters, as the game does nothing to progress the story. You are aided on the way by various steam-powered devices. Obviously influenced by the works of Jules Verne, Fantastic Journey pits you against the evil General Yugov, who wants to blow up the moon. ![]() It not only fails to excite, but shows that perhaps there is just no more room for improvement in this genre. It is my sad duty to report the death of PC pinball as well: the latest Pro Pinball offering is a step backwards for the series. To the dismay of pinball fans everywhere, Williams recently announced that they were shutting down their pinball division. Additionally, the game uses the number-match feature after every game in a lottery-like chance of awarding a free play. High scores are chronicled in the game's record books and can possibly earn you a free-play or extra credits. The second feature, which is machine condition, allows you to decide how well the pinball machine is maintained and, therefore, how accurate and true your game will be. The first is the customization of flipper power, which allows you to alter how hard or soft the flippers hit the ball during gameplay. Two other features are included in an attempt to heighten the realism of the game. Several other options can also be selected, such as the difficulty of the game and selecting one of three different camera angles. For instance, the machine can actually be nudged to simulate aggression or to move a ball one direction too much abuse of this option can cause a "tilt," at which point the machine resets with your current ball lost. Several external features have been incorporated in order to offer a more realistic Arcade experience. The game boasts accurate physics that allow the ball to spin, jump, roll and slide. Several other features, such as multipliers and multi-balls have also been included. An option is provided to make it a full color display or leave it in the traditional colors found on a standard pinball machine.Įach of the machine's quests or adventures requires you to trigger spinners or buttons in order to advance to even get a chance at a journey will require you to hit a specific "lit" area of the playing surface. The machine also has a LCD screen where you see your score, current ball count and graphical outputs of on-screen adventure. You'll see bumpers, buzzers, bells, ramps, flippers, gates and plenty of lights. Pro Pinball: Fantastic Journey has many features one would expect to find on a standard pinball machine. ![]()
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