![]() ![]() In fact, the focus of this retro-flavoured RPG is on trimming away the fat and tedium of the past, something that's immediately evident from the demo we saw. "It's about the two characters, but you only get to control one." Your chosen player takes centre stage and may get first response in conversations or acknowledgement from villagers, but the meat of the experience will be the same whether you go for staff-wielding, heavy-hitting Moon-girl Valere or the agile 'blade dancing' Summer Solstice Sun-boy Zale. ![]() "It won't be a branching story or the-choices-that-you-make or who is the most important in the end," Boulanger says. While we were disappointed not to be able to get our mitts on it this early build, the remote demo gave us a good idea of the direction Sabotage is taking, and we have to say it looks very promising indeed. Instead, we were invited to view an appropriately hands-off video demo hosted by Sabotage CEO and Creative Director Thierry Boulanger after which we spoke one-on-one via the magic of the internet and quite rightly maintaining our social distance. Sabotage had intended to reveal its next project, an expansive turn-based RPG named Sea of Stars, at GDC this year through a hands-on demo, but COVID-19 scuppered those plans. It was a throwback, but one with more to offer than a knowing wink, and one with a twist that tied into its narrative beautifully. ![]() Sabotage Studio's first game, The Messenger, did just that, setting expectations through its appearance and references at the beginning before slashing through every last one in spectacular fashion. Still, when those games are done well and do more than fondle your nostalgia zones, the results can be potent. In fact, it can sometimes feel like every other game is a pixel art 'homage' to a retro classic. There is certainly no shortage of retro-inspired titles across all platforms these days. ![]()
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